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Updated by Jodie Taylor on Jun 06, 2019
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Creative Inquiry. Critical Makers. Critical Media

Inquiry is any process that has the aim of answering a question, augmenting knowledge, resolving doubt, or solving a problem. it can also be something that we 'do through' creative media practice. This curated collection of resources features links to a range of media texts, organisations, research institutes, creative ensembles and practitioners who exemplify critically innovative practice in the spirit of creative inquiry.

Critical Media Practice @ Harvard

It takes countless hours to pull together a traditional doctoral thesis, a cogent case laid out on the page based on reasoned argument primed with examples. But the printed word, Harvard scholars know, is only one way to demonstrate what you’ve learned about the world. Continued…

The Museum of Online Museums (MoOM)

Welcome to the Coudal Partners Museum of Online Museums. Here, you will find links from our archives to online collections and exhibits covering a vast array of interests and obsessions: Start with a review of classic art and architecture, and graduate to the study of mundane (and sometimes bizarre) objects elevated to art by their numbers, juxtaposition, or passion of the collector. The MoOM is organized into three sections.

The Museum Campus contains links to brick-and-mortar museums with an interesting online presence. Most of these sites will have multiple exhibits from their collections (or, in the case of the Smithsonian, displays of items not on display in the Washington museum itself).

The Permanent Collection displays links to exhibits of particular interest to design and advertising.

Galleries, Exhibition, and Shows is an eclectic and ever-changing list of interesting links to collections and galleries, most of them hosted on personal web pages. In other words, it's where all the good stuff is.

PRINTERESTING

Printeresting analyzes the role of print in contemporary culture, drawing new connections between art, design, and current events. We seek to reframe the discourse surrounding the fine art print, by clarifying the many ways in which print is central to contemporary art. Our approach is informed but irreverent, humorous but sincere.

Authored by multiple contributors, Printeresting hosts a wide-ranging combination of original writing and aggregated content. We present artwork, artist profiles, studio visits, reviews, coverage of conferences and art fairs, and more. We cast a wide net and eschew traditional hierarchies. We may find ourselves as interested in a photocopied flyer as we are in a major exhibition. Whether the topic is the mass-production of the past, or the mass-customization of the future, the subject is the multiple, and the multiple is the language of the contemporary world.

Over the years our collaboration has expanded offline, and we have completed numerous exhibitions and other curatorial productions. We continue to pursue these projects, but at the heart of what we do is this website:Â WWW.PRINTERESTING.ORG. Our growing archive of posts may represent the most comprehensive database of contemporary print practice. Printeresting is for artists, designers, printers, curators, collectors, teachers, students, and the generally curious. As such, we welcome your comments and suggestions. Let us know what you think, and please spread the word!

For more info about Printeresting, read Seriously Printeresting: An Interview with the Founders by Sarah Kirk Hanley on the Art21 Blog. You can also listen to an interview with Printeresting on The Book Arts and Poets Podcast hosted by Prof Steve Miller.

Internet Imperialism by Gretchen Andrew

Gretchen Andrew starts by making paintings about a personal theme that she then can also define in terms of what the internet refers to as “keywords.” Once the paintings are completed in her studio she programs their images in a way that manipulates and dominates the search results of the theme/keyword, a process she calls Internet Imperialism.

Photomediations Machine

Photomediations Machine is a curated online space where the dynamic relations of mediation as performed in photography and other media can be encountered, experienced and engaged. Photomediations Machine adopts a process-based approach to image making by tracing the technological, biological, cultural, social and political flows of mediation that produce photographic objects. Showcasing theoretical and practical work at the intersections of art and mainstream practices, Photomediations Machine is both an archive of mediations past and a site of production of media as-we-do-not-know-them-yet. Photomediations Machine is non-commercial, non-profit and fully open access. Copyright remains with the original holders. Please do not reuse or republish any material from this site without obtaining permission first.

DIGICULT | Digital Art, Design and Culture

Estabilished in 2005 Digicult is an online platform that examines the impact of digital technologies and applied sciences on art, design, culture and contemporary society. Digicult is an editorial project that daily publish news, informations, articles, interviews, reports, essays. Digicult has a liquid structure, we are a real network, we are a mutant and unclassified new professional category, spontaneously working across shared and fluid methodological, aesthetic, cultural and technological paradigms.

CUNTemporary

The editorial has been created with the aim of giving space to artistic and curatorial practices that employ queer and feminist methodologies to explore gender, sexuality, sex, race, bodies, (dis)ability, ecology, pleasure, desire and much more. If you would like to propose an editorial piece, don't hesitate to get in touch at editorial@cuntemporary.org. We encourage the expression of diversity in all artistic forms, with an attention towards performative and participatory work. We intend to collect written and visual counter-narratives with a concentration on censored, erased, forgotten, radical or under-represented practices, artists, writers or collectives. We are particularly interested in work which is made with diverse spaces and broader publics in mind; work which might not fit comfortably or is excluded from the commercial art world, museums and leading institutions; work which will, as a result, seek the appropriate press channels. This newly created section will offer articles, features, reviews, interviews, visual stories and more, for an alternative reading of contemporary artistic manifestations. Our aim is to critically engage with art practices and artists in a way that navigates between the domains of theory to journalism and even auto/biographical work.

OnScenes

OnScenes is an online magazine devoted to the art, philosophy, science, and technology. OnScenes receive and reflect the dynamism of neoteric focus on art, philosophy, science and technology stretching beyond any boundaries.

ALTX Online Network

Alt X features original audio, literature, net art, live performance archive and more. The new Alt-X Press brings to web-readers a must-have library of avant-pop novels, collections of new media (h)activist writings, and critical ebooks. These experimental titles are available as free ebook downloads or as Print On-Demand books.

Mediático

Mediático is a collectively authored media and film studies blog, which showcases a diverse array of research, news, views and perspectives on Latin(o/a) American, Spanish and Portuguese media cultures. The site offers timely reactions to new media works and current developments as well as analysis of past works, while also reflecting on larger issues in television, film, radio, music, the Internet, print and any other media, always with a Latin American or Latino/a focus.

Mediático’s open access ethos allows us to publish and curate original internationally produced research and make it available for free to a global audience with an immediacy rarely afforded by more traditional academic publishing avenues.

CreativeApplications.Net

CreativeApplications.Net reports innovation and catalogues projects, tools and platforms at the intersection of art, media and technology.

Studio for Creative Inquiry

The Frank-Ratchye STUDIO for Creative Inquiry is a flexible laboratory for new modes of arts research, production and presentation. Founded in 1989 within the College of Fine Arts at Carnegie Mellon University (CMU), the STUDIO serves as a locus for hybrid enterprises on the CMU campus, the Pittsburgh region, and internationally. Our current emphasis on new-media arts builds on more than two decades of experience hosting interdisciplinary artists in an environment enriched by world-class science and engineering departments. Through our residencies and outreach programs, the STUDIO provides opportunities for learning, dialogue and research that lead to innovative breakthroughs, new policies, and the redefinition of the role of artists in a quickly changing world.

Art as Social Inquiry

Art As Social Inquiry asks the questions: Are we our opinions? Or are we something more? Then what? What is beyond the emotional charge of our opinions? And how do we get there?

The Maker Movement is about Making Meaning

The maker movement as I understand it isn’t about robots or 3D Printing or STEM or even building things. It’s a new Renaissance, post-industrial, that is led by each person and every person being fluent with the idea of meaning making, ethics, politics of technology, and conscientization.

Hands on project based learning is a primary example of the reawakening process in action. It is like a school which doesn’t have text books going back to first sources only reading actual authors. But there is a source even more primary which is the conversation with material itself, probing human psychology and social reality directly through action and experimentation, through projects and so vicscerally: the creation of physical artifacts, which is just the most concrete expression of the making of meaning.

Austin Kleon

Austin Kleon is a writer and artist living in Austin, Texas. Author of Steal Like An Artist, Newspaper Blackout, and Show Your Work!

Everything is a Remix

Remixing is a folk art but the techniques are the same ones used at any level of creation: copy, transform, and combine. You could even say that everything is a remix. Watch this 4 part video series online.

Hand Made High Tech

Throughout 2011, if:book Australia commissioned essays from ten Australian writers on the future of writing and reading in a future tilted towards the digital. Each writer drew on his or her experience in fields diverse as publishing, transmedia, gaming, and comics to observe the changes taking place in 'books' and discussing where this might lead for authors, readers, and reading culture.

Download this book for free from if:books (just follow this link).

Peter Woodbridge's Blog

Peter's research is developed through creative practice in digital multi-platform projects, immersive film production and education initiatives that use emerging technologies and digital environments. It draws upon inter-disciplinary approaches and explores a number of areas including digital & interactive media, immersive filmmaking, transmedia storytelling, digital experience design and digital learning.

My current research interests are around that way that immersive media environments, such as virtual reality, augmented reality and the internet of things, can be used for engaging people in embodied and connected transmedia storytelling experiences. The content of my work is often around issues of social, cultural and environmental justice and methodologically it draws upon the intersection of digital practice in the humanities and sciences.

The Pervasive Media Cookbook

The Pervasive Media Cookbook is mix of practice, ideas and inspiration, that can be read ‘cover to cover’ or opened at any page. It introduces the emerging field of pervasive media in which context aware devices deliver ‘the right media in the right place at the right time.’ Written in non-specialist language, the cookbook is based around twelve case studies, our ‘recipes’, from tasty projects cooked up in the research kitchens of the Pervasive Media Studio Bristol U.K. The case studies are complemented by ‘essentials’; short essays covering themes in pervasive media to get students and young designers thinking, as well as a list of basic ingredients that can be used as a base for your own recipes. There are lots of different ways to create Pervasive Media experiences, and our cookbook aims to get that across. We want to inspire users to find their own way to make projects that make the wireless world a tastier place to live! The recipes we’ve chosen represent the range of possible flavours that we’ve been cooking up at the cutting edge of existing pervasive media practice.

Tactical Media Files

Tactical Media emerged when the modest goals of media artists and media activists were transformed into a movement that challenged everyone to produce their own media in support of their own political struggles. This 'new media' activism was based on the insight that the long-held distinction between the 'street' (reality) and the 'media' (representation) could no longer be upheld. On the contrary, the media had come to infuse all of society.To challenge dominant (strategic) structures in society, it was necessary develop new (tactical) means of producing and distributing media. Not a specialised task separate from the social movements, but a key activity around which social movements could coalesce. And of equal importance, the media environment characterised by a broadcast logic of geography was being supplemented with an environment characterised by a many-to-many logic of access.

Remaking Media Practices – From Tactical Media to Post-Media | Mute

The assumption that ‘old’ media are not simply replaced but rather dialectically preserved by ‘new’ media is as old as media studies itself. However, it is not only the sublation of the old into the new that characterises the development of media technologies, but the engagement with old media formats also leads towards a succession of practices that finally provide a new approach to these technologies. Thus, since the beginning of the 20th century, electronic media (radio, television, computer-based networks, etc.) have been affected by a constant interrelation between avant-garde experimentation and mass distribution. The following article will trace some of the practices that have made use of new media technologies in order to bring about Felix Guattari’s idea of a ‘post-media age’: a transformation of classical media structures towards new collective assemblages of enunciation. In media theory, this process was accompanied by a dialectical movement: first in the 1980s, postmodern media theory jettisoned Karl Marx’s critique of ideology and abandoned all hope of an emancipatory use of media technologies, and, subsequently, the tactical media movement of the 1990s rejected this quietist standpoint of (academic) media theory in order to re-invent new forms of media activism. This ‘double disengagement’ ultimately opened up new fields of counter-hegemonic agency, thus enabling a variety of media practices that are still valid in a post-media era. This article, therefore, follows the assumption that the transition from tactical media to post-media should not be considered as a rupture, but rather as a ‘Becoming-media’ of those practices that emerged in 1990s.1 In this sense, the practices of tactical media have not disappeared but rather merged into everyday (post-media) life.

A visual exploration on mapping complex networks

VisualComplexity.com is a unified resource space for anyone interested in the visualization of complex networks. The project's main goal is to leverage a critical understanding of different visualization methods, across a series of disciplines, as diverse as biology, social networks or the world wide web.

Agency of Unrealized Projects

Unlike unrealized architectural projects, which are frequently exhibited and circulated, unrealized artworks tend to remain unnoticed or little known. But perhaps there is another form of artistic agency in the partial expression, the incomplete idea, the projection of a mere intention? Agency of Unrealized Projects (AUP) seeks to document and display these works. Whether censored, forgotten, postponed, impossible, or rejected, unrealized projects form a unique testament to the speculative power of non-action.

AUP follows the publication entitled “Unbuilt Roads: 107 Unrealized Projects,” collated by Hans Ulrich Obrist and Guy Tortosa after several years of international research conducted in the late 1990s. Twenty years later, the Agency of Unrealized Projects was formed in collaboration with Julieta Aranda and Anton Vidokle, and an open call for unrealized projects was issued for its first public exhibition at ArtBasel in 2011. The open call will continue until all unrealized art projects are compiled.

Transforming Hollywood

Transforming Hollywood aims to turn the spotlight on media creators, producers and executives and place them in critical dialogue with top researchers from across a wide spectrum of film, media and cultural studies to provide an interdisciplinary summit for the free interchange of insights about how transmedia works and what it means.

You will find an archive of video resources captured at previous industry conferences which are well worth reviewing if you're keen to find out the future directions of media formats, content and creativity.

CELL Project

The Consortium on Electronic Literature (CELL) is an open access, non-commercial resource offering centralized access to literary databases, archives, and institutional programs in the literary arts and scholarship, with a focus on electronic literature. CELL was founded by the Electronic Literature Organization (ELO). It currently includes ten members and is designed to allow for the integration of many more. The first phase of CELL’s project––a search engine that harvests and aggregates records from across eight partner databases––was funded by an NEH Digital Humanities Start-Up Grant and developed at the NT2 Lab in Montreal.

  • Dr Jodie Taylor is a Senior Lecturer in Media & Cultural Studies at SAE Creative Media Institute, Brisbane. Through the lens of critical pedagogy, Jodie’s praxis-orientated approach to education is guided by the desire to help students become aesthetically inspired, media literate, culturally sensitive, critical and creative thinkers.

    She is the author of Playing it Queer: Popular Music, Identity & Queer World-making (Peter Lang 2012), and co-author of Redefining Mainstream Popular Music (Routledge 2013) and The Festivalisation of Culture (Ashgate 2014). She has published more than 30 scholarly articles & chapters on popular music, gender, sexuality and ageing; queer theory, youth culture and subcultural style; and ethical relations in ethnographic fieldwork.

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