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Updated by Jenny Thies on Jul 20, 2015
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Gaming in Education

Games In The Classroom: What the Research Says

The way we understand the expectations and promises of today’s game-based approaches will have a long-term impact on how we imagine and implement them in the future.

The Impact of Console Games in the Classroom: Evidence From Schools in Scotland

Research commissioned by Learning and Teaching Scotland (LTS) in partnership with Futurelab, the focus was to identify the educational benefits of console game-based learning in primary and secondary schools. The project also sought to understand how

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

What You Can Learn About Learning Through Video Game Play

Video game play can go beyond entertainment -- it can mean building on prior knowledge and taking risks with learning in order to grow skills and a greater understanding.

Will Gaming Save Education, or Just Waste Time? -- THE Journal

Today's sophisticated digital games are engaging students and conveying hard-to-teach concepts like failure and perspective. So why aren't more classrooms playing along?

[Infographic] Video Games in School: Pros and Cons - EdTechReview™ (ETR)

This infographic covers both pros and cons of usage of video games in school. Some exclusive advantages are as follows..