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Updated by Anne Erehart on Jun 05, 2015
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Anne Erehart Anne Erehart
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Technology Trends in the Classroom

Gamification in Education

Gamification- Applying game mechanics to non-game situations. This article emphasizes the importance of applying elements of Game Theory to Education. Students become engaged when they focus on making the world a better place and becoming a part of something bigger than themselves. Discussion of mechanics, process, tackling difficult issues, and gamifying a classroom

Gamification of Education

Gamification Trend: Jane McGonigal voices in an interview the importance of applying strategies found in gaming to the basic subjects in school. Students are engaged completely in games, demonstrating curiousity and determination. Points to consider are immediate feedback of failure or success, extended opportunities to solve the problem (apply this to next generation assessments), hands on learning , open ended math problems, connecting gaming to social problems.

Gamification Trend: This blog shares 4 ways to bring gamification to our classrooms and provides a very practical definition of the term. Areas that would increase motivation through incorporating gaming engagement strategies are grading, badges for completion, video games, competition, homework, and role playing.

Guide to Using Twitter in Your Teaching Practice

Twitter in Education: Very helpful article filled with resources for school community to take the leap into using twitter and other social media as learning tools. The needs of our students have shifted requiring digital learning opportunities and citizenship skills. Helpful resources include online safety, teaching digital citizenship, twitter 101, parent resources, using twitter to improve teaching, and digital media formats.

60 Inspiring Examples of Twitter in the Classroom

Twitter in Education: 60 inspiring ways to utilize Twitter to help build collaboration and communication between students, teachers and parents. Examples of effective usage of Twitter include bulletin boards with announcements, homework assignments, pop quizzes, summary of lessons, parent notifications, etc.

Bringing Twitter to the Classroom

Twitter in Education: This article highlights a teacher and his class and the effects of using twitter for both a social and communicative platform for learning. Students are encouraged to interact with the text and post understandings and pictures on twitter for one another to see. The interaction is immediate, performed alongside the reading and captivating for students. Helpful tools include how to set students up safely and legally with twitter accounts, involving admin and parents in the process, feedback from students on engagement in learning.

35 Digital Tools To Create Simple Quizzes And Collect Feedback From Students

Twitter in Education: One will find in this article 35 digital tools for providing assessments and feedback through social media, in particular linking these assessments through ones twitter account. These tools help alleviate time constraints on teachers and make learning more engaging and motivating. Such apps to link to a student's Twitter account are ProProfs, Moodle, Socrative, and Google Forms.

Google for Education: Google Classroom: Basics

Google Classroom: What are the basics of Google Classroom and how does one begin to set this amazing tool into practice? This article provides a fundamental understanding of Google Classroom through 8 instructional lessons. Individual will learn how to identify the classroom's main components, the importance of this tool, share assignments with students and keep track of them, give timely feedback to students.

20 Things You Can Do With Google Classroom

Google Classroom: Helpful blog by Alice Keeler on the usages and benefits of the Google Classroom. Classroom is a way to get all of your students in one place and allows the teacher to assign work, provide timely feedback, and provides opportunities for peer and teacher collaboration. Helpful links off of this blog include 25 more ways of using Google Classroom and signing up for captivation learning experiences involving homework, projects, courses, and curriculum.

Getting Started with Google Classroom - Instructional Tech Talk

Google Classroom: Very helpful and practical sight for those with Google Apps for Education and Google Drive. Basic set up of the Google Classroom in a step by step approach with visuals to help guide one through the incorporating this powerful tool into the classroom. The basics include log-in, setting up the classroom, choosing a theme, updating a stream, adding students, announcements, and assignments, etc.

Gamification: Engaging Students With Narrative

When looking at how engaged students are in playing games, it makes sense to capture some of the ideas that game designers use to engage the player. This idea of applying gaming mechanics to non-game situations is known as gamification. What defines a game is having a goal or objective.