Listly by Andrzej Marczewski
A list of my top gamification blog posts on Gamified.co.uk
What are the main differences between games, serious games and gamification. This article aims to help sort out the main points.
In this model.for gamification there six types of user described (at a basic level). There are four basic intrinsic types; Achiever, Socialiser, Philanthropist and Free Spirit. They are motivated by Relatedness, Autonomy, Mastery and Purpose – RAMP. The other two types, whose motivations are a little less black and white are Disruptor and Player. The image below shows the basics.
In gamification the term game mechanics gets used very often. The trouble is, most of the time it is used incorrectly. So what should we be talking about?
Some key areas to think about when considering how to build feedback systems in gamification
Intrinsic motivation is where longevity and true engagement will come from. Understand RAMP to get an understanding of intrinsic motivation
A simple framework for designing gamified solutions
A look at the EEEE User Journey framework, based on Amy Jo Kim's User Journey over time.
For a while now I have been fascinated with why people make certain decisions and what effects decision making.
SMART goal setting seems to be the core of good gamification
Gamification is all about the user and crossing the boundary between the user and the system. It is a pervasive design!
Gamification is the use of game elements and design metaphors to solve problems - My Definition