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Updated by Shelly Sanchez Terrell on Jun 16, 2017
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Games for Learning

Digital Play

Lesson Plans based on games for different learners. Language learning focus

Beyond Minecraft: Games That Inspire Building and Exploration

The success and popularity of Minecraft in and out of classrooms is no surprise. It's one of the best examples of the potential of learning with games because it embraces exploration, discovery, creation, collaboration, and problem-solving while allowing teachers to shepherd play toward any subject area. But Minecraft is not the only game of this kind. Take a look at some of these.

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We Are Teachers

Find lesson plans and teaching resources and apply for teaching grants on WeAreTeachers

Learning Games - 26 Serious Games to Change the World

Learning games can be a powerful way both to learn and to create change. Here's a list of more than 26 'serious' games that are having real impact.

Kindersite Project : Educationalists recommend the free Kindersite to introduce Young children to computers in safety...

The Kindersite has 1,000s of graded educational and fun content specifically for the 2 to 8 year group. Recommended by educationalists worldwide as the best way to introduce technology to young children, used by researchers to understand technology/children

100 Great Game Based Learning and Gamification Resources -

Lots people want to get started with game based learning, gamification and serious games in their training. We've been curating game related content for over a year and a half while conducting our own research and case studies. Here are 100 articles related to games and learning.

Category: Lessons With Games

Following on from my previous post about the gaming term ‘sandbox’ (and seeing as this website is called ‘ELT Sandbox'’ ), it only seems right that the first lesson plan I share here be based...

  • Shelly Sanchez Terrell is the author of TeacherRebootCamp.com, Learning to Go, and The 30 Goals Challenge for Teachers. She has supported teachers and learners in 100+ countries F2F and virtually through the various online events, courses, webinars, and conferences she co-organizes and founded. The ELTons, The New York Times, the Bammys, Microsoft’s Heroes for Education, and the National Association of Professional Women have recognized her leadership with projects like #Edchat, the Reform Symposium E-Conference (#RSCON5), and The 30 Goals Challenge for Educators (#30GoalsEdu). Twitter- @ShellTerrell

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