Listly by Jay Powell
Here is a list of the top five things going on in game development that indie developers need to be aware of this week.
This article from Justin Fischer educates developers on the realities of the free-to-play marketplace based on the “Five Forces Analysis” from Harvard Business School professor, Michael Porter. If you are creating a game for the mobile F2P market, you need to read this. Takeaway: F2P is seriously hard and competitive.
Christopher Kassulke is a man who clearly knows how to keep an indie game company afloat. His entire talk at the Digital Dragons conference in Krakow, Poland, focused on how to create a successful indie games business.
There have now been more games released on Steam in the first 20 weeks of 2014 alone, than during the entirety of 2013, spelling out the real need for indie developers to properly market their games.
In this month's digital games report, SuperData CEO, Joost van Dreunen takes a closer look at the mobile games market and identify five strategies that game publishers currently use to navigate the maturing mobile market. Key data points for April: In April the overall digital games market declined 7 percent month-over-month, with casual audiences on social and mobile spending significantly less.
It's been a week since it became clear that Amazon is delaying shipments of publisher Hachette's print titles, likely due to a fight over terms. As Amazon continues to ship many Hachette print titles with delays of two weeks or more, the story is picking up momentum and more authors are criticizing the retailer's actions.