Listly by Ken Peterson
The Resource for Education Technology Leaders focusing on K-12 educators. Site contains a Software Reviews Database, articles from Technology & Learning Magazine, articles from Educators in Educators' eZine, Event and Contest listings, Reader suggested Web sites, and weekly news updates on education technology leaders.
Second Life: Second Life proved an incredibly valuable tool for educators hoping to reach a broad audience - or offering even more ways to learn for their own bands of students.
We’re changing the way people see and interact with the world.
Since launching in 2011, Aurasma has quickly risen to become the world’s leading augmented reality platform with over 20,000 partners operating in over 100 countries. Our vision is to enable an augmented world, where every image, object and place has its own Aura. Download the free Aurasma app or become a partner and start changing the way you see and interact with the world today.
Google Earth has an unlimited number of possibilities in the classroom. Here's a whole YouTube page full of ideas.
At Middlebury Interactive, we believe that teachers are our most important partners. For this reason, we have made comprehensive professional development a core component for all programs. Successful implementations rely on collaborative efforts by districts, schools and the Middlebury Interactive team. Building this partnership is a central focus of the professional development and support we provide.
June 18, 2014 The integration of Augmented Reality technology into learning is growing by leaps and bounds. The potential of this technology in education is uncontestedly huge and several classes now are using it to teach key literacy and mathematical concepts to students.
When many of today's teachers who grew up in Generation X are asked to reflect on traditional learning objects from their classrooms of the 1980's and 1990's, they think of paper, pencils, chalkboards, and textbooks. When they're shown a series of pictures of those classroom's from the '70s, '80s, and '90s, and asked to describe them, they use adjectives like "utilitarian, boring, and two-dimensional."
Martin Tosas is raising funds for AR-Pinboard: An Augmented Reality (AR) Virtual Pinboard on Kickstarter! Pin Augmented Reality (AR) Virtual Pinboards anywhere you want in the real world.Interact with them using smartphones and smartglasses.
When many of today's teachers who grew up in Generation X are asked to reflect on traditional learning objects from their classrooms of the 1980's and 1990's, they think of paper, pencils, chalkboards, and textbooks. When they're shown a series of pictures of those classroom's from the '70s, '80s, and '90s, and asked to describe them, they use adjectives like "utilitarian, boring, and two-dimensional."
Augmented Reality (AR) is a growing field of technology where real life is modified and enhanced by computer-generated sights and sounds. The most common use of AR can be seen through mobile apps. Point your device's camera at something that the app recognizes, and it will generated a 3D animation or video superimposed over whatever is on your camera's screen.
Augmented Reality is changing education. What started out as something that was simply "cool" has become a way to engage learners like never before. In fact, while I was first introduced to Augmented Reality through the Aurasma App, I never imagined that while walking through a trendy neighborhood i
February 9, 2016
The use of augmented reality (AR) technology in education is on the raise. Some speculate that the year 2016 will be an AR year par excellence. The basic premise behind augmented reality is the extension of the physical world to include components of the virtual world. The potential of augmented reality in teaching and learning is huge. Our AR section here in EdTech and mLearning features a number of key resources to help you better understand how to include AR technologies in your class. We are also adding this handy collection of what we think are some of the best iPad AR apps to use with your students. Check them out below and as always share with us your feedback. Enjoy
1- Aurasma
February 10, 2016
Augmented Reality (AR) technologies are making some huge leaps into the educational landscape transforming the way teaching and learning are taking place. Educators and teachers are increasingly adopting AR technologies in their classrooms. As extensions of the physical world, AR technologies amplify its dimensions and bring life to its static constituents. There are a variety of ways you can use AR in your class. For instance, you can use them to take your students into virtual field trips, visit world museums, animate and enrich textbook content and many more.
Augmented reality has moved from a cool technology to a teaching tool for K-12 classrooms and higher education.