Listly by Ted Ollikkala
Student engagement is one of the keys to fostering a dynamic, productive learning environment; this section collects tips from experienced ALC instructors about ways to engage students.
What is active learning? Active learning is experiential, mindful, and engaging. Through it you can explore a set of learning experiences that can be more effective and interesting, and you can take more responsibility for your education. This is especially critical in an online environment where you may not even meet your teacher or fellow students.
REALs provide learning activities that engage students in a continuous collaborative process of
building and reshaping understanding as a natural consequence of their experiences and interactions
within learning environments that authentically reflect the world around them.
R. Scott Grabinger and Joanna C. Dunlap
University of Colorado at Denver
Mural.ly - Visual Collaboration for Creative People. Thousands of creative people from all over the world are using Mural.ly to grow ideas.
PeerWise supports you and your peers in the creation, sharing, evaluation and discussion of assessment questions relevant to your studies.
Explore how other e-Learning professionals engage students in active learning. Explore more ideas at Teaching in the 21st Century http://www.udemy.com/teaching-in-the-21st-century/.
Explore how other e-Learning professionals engage students in active learning. Explore more ideas at Teaching in the 21st Century http://www.udemy.com/teaching-in-the-21st-century/.
Produced for the College of Biological Sciences at the University of Minnesota.
Learn about what active learning is and how to achieve it. This post provides five active learning techniques: just-in-time teaching, listening teams, structured sharing, students as teachers, and team quizzes. Active learning is a very popular topic in educational literature, and we encourage it as a means to improve teaching and learning in the classroom.
This paper discusses the content, pedagogy and efficacy of the Engineering Mathematics module in relation to student motivation, engagement and attainment over a three year period. It is shown that such an approach is successful in this regard.
Charles D McCartan
Tony McNally
J Paul Hermon
School of Mechanical & Aerospace Engineering
Queen‟s University Belfast
We studied the impact of using multimedia on students who have little experience with working in a problem-solving design environment. Students worked in groups and created an interactive multimedia application with Macromedia Director. They were responsible for all project development decisions during their learning process. A survey questionnaire administered at the end of the project captured their perceptions. The students showed positive attitudes towards the project with respect to their learning motivation and understanding, skills and their teamwork abilities.
Mai Neo and Tse-Kian Neo
Faculty of Creative Multimedia, Multimedia University, Malaysia
Several institutions have redesigned traditional learning spaces to better realize the potential of active, experiential learning. We compare student performance in traditional and active learning classrooms in a large, introductory biology course using the same syllabus, course goals, exams, and instructor.
Sehoya Cotner, Jessica Loper, J. D. Walker, and D. Christopher Brooks
The goal for these new learning spaces was to create a student-centered, integrated, and active learning
space using flexible design and innovative construction techniques. These pilot learning spaces provide
new and innovative classrooms, demonstrate new flexible classroom construction techniques, and allow
faculty and students to experience and assess new classroom designs and pedagogy.
The incorporation of active learning strategies into the daily routine of classroom instruction can, and
should, be done. To help in this pursuit, this workshop will engage participants in specific, practical
teaching strategies designed to model the use of active learning in the classroom.
Charles C. Bonwell, Ph.D.
PeerWise supports you and your peers in the creation, sharing, evaluation and discussion of assessment questions relevant to your studies.
Mural.ly - Visual Collaboration for Creative People. Thousands of creative people from all over the world are using Mural.ly to grow ideas.
Minicasts allow you to combine photos with an audio track to create a video slideshow. You can share your minicast with friends on Facebook, Twitter, blogs and beyond.
REALs provide learning activities that engage students in a continuous collaborative process of
building and reshaping understanding as a natural consequence of their experiences and interactions
within learning environments that authentically reflect the world around them.
R. Scott Grabinger and Joanna C. Dunlap
University of Colorado at Denver
So I'm trying to better understand how people learn-not now they're taught in terms of teaching strategies, but more so learning strategies-only not really strategies. Learning actions, or cognitive actions. Self-directed and social learning will undoubtedly be at the core of any sort of future learning-both near and far future.
Communal Constructivist Theory (Sandbox Learning)
MARILYN LEASK, SARAH YOUNIE
This article explores communal constructivism as a unifying
theory that encapsulates the ways in which information and communications
technology (ICT) enables learners to collaboratively create knowledge.
Sketch notes-or graphic notes, or whatever other term you like-are one of the single most important developments in note-taking history. Hold on, give me a second to explain. Exactly why they matter has something to do with the way our brains work, and the explosion of technology, and a little bit of viral success.
As more and more students interact digitally-with content, one another, and various communities-the concept of digital citizenship becomes increasingly important. Which begs the question: what is digital citizenship? Well, first citizenship, which is formally defined as "the quality of an individual's response to membership in a community."
Building A Thinking Classroom Without Technology Recently on Edutopia, George Couros wrote about the difference between 21st century schools, and 21st century learning, and what is possible within the traditional "4 classroom walls" approach. It's an interesting idea in the midst of an industry frenzy on flipped classrooms, iPads, and other gadget-based experimentation.
Understanding where curiosity comes from is the holy grail of education. Education, of course, is different than learning. Education implies a formal, systematic, and strategic intent to cause learning. In this case, content to be learned is identified, learning experiences are planned, learning results are assessed, and data from said assessments play some role in the planning of new learning experiences.