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Updated by CorryXY on Aug 03, 2021
Headline for 47 types of gamification and 13 basic elements. Science to gamify work and studying.
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47 types of gamification and 13 basic elements. Science to gamify work and studying.

The key in gamification is to remember it is not like your giving yourself an impossible task. Gamification is not for achieving something you can't. Gamification is for creating an epic win; to achieve a challenge that is in the verge of what you are capable of doing. To achieve something that is not impossible but you need to put effort.

Source: https://curiousathlete.wordpress.com/2021/05/23/science-of-gamification/

Science of gamification part 1. Tutorial, Snippet, and Loss aversion

Contents
-Tutorial. Why you should just start a business if you want to learn about business. Don't try to learn everything from the start in a MBA class.
-Snippet. We are most likely to lose motivation when switching tasks. To prevent this, what you need to do next is always clear in popular games.
-Loss aversion. "You only got one shot, do not miss your chance to blow. This opportunity comes once in a lifetime."

Science of gamification part 2. Progress feedback, setting a theme, and story sharing

Learn more

Read 500 pages like this everyday. All of you can do it, but I guarantee not many of you will do it
Warren Buffett

Science of gamification part 3. Element 7. Mystery. – Curious Athlete

Feel free to visit part 1 and part 2 if you haven't yet. Almost every game has elements of mystery. Why is this? Curiosity looks like one obvious explanation but that’s not the only one. Another explanation is because we humans have a “desire to fill in the gap.” When we absolutely don’t know anything…