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Updated by Jessica Davis on Dec 07, 2020
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10 items   5 followers   12 votes   11 views

Top Ten Technology

Edpuzzle | Make Any Video Your Lesson

-Easily create beautiful interactive video lessons for your students you can integrate right into your LMS. Track students' progress with hassle-free analytics as you flip your classroom!
-Teacher and student centered
-6c's: Critical thinking
-SAMR: Modification
-I could use this in my classroom to check my students understanding of a topic
-Benefit: Allows teachers to know if your students watch the videos all the way through
-Barrier: access to computers

Kahoot! | Learning games | Make learning awesome!

-Kahoot! is a game-based learning platform that brings engagement and fun to 1+ billion players every year at school, at work, and at home. Sign up for free!
-Teacher and student centered
-6C's: Creativity and critical thinking
-SAMR: Redefinition
-I could use this in my classroom to review before a quiz
-Benefit: Students get competitive which keeps them engaged
-Barrier: No access to computers or phones

Nearpod

-Nearpod is a platform to teach lessons and also get students more engaged by adding interactive questions to keep track of students progress.
-Teacher centered
-6c's: Creativity and critical thinking
-SAMR: Redefinition
-I could use this in my classroom to keep the students engaged and not distracted and to track progress
-Benefit: Keeps students engaged
-Barrier: Not enough computers or phones for each student

BrainPOP

-BrainPOP - Animated Educational Site for Kids - Science, Social Studies, English, Math, Arts & Music, Health, and Technology
-Teacher centered
-6C's: Critical thinking
-SAMR: Modification
-I could use this in my classroom to show a visual after teaching a lesson to help visual learners
-Benefit: A huge variety of videos
-Barrier: Have to pay

Bring every family into your classroom

-Build wonderful classroom communities with parents and students and interact with parents at home
-Teacher and student centered
-6c's: Creativity and communication
-SAMR: Redefinition
-I could use this in my classroom to share student portfolios and share moments with parents
-Benefit: Helps build a better classroom community
-Barrier: Parents might not have access to computer

Book Creator - bring creativity to your classroom - Book Creator app

-Book Creator - bring creativity to your classroom. A simple way to make digital books online - on Chromebooks, PCs, iPads or tablets. Create. Read. Publish.
-Teacher and student centered
-6c's: Creativity and critical thinking
-SAMR: Redefinition
-I could use this in my classroom to replace handwritten book reports
-Benefit: Allows students to create their own stories
-Barrier: Not enough computers or phones for each student

7

Bitmoji

Bitmoji

-Bitmoji can be added into the classroom by creating a virtual classrooms
-Teacher centered
-6c's: Creativity
-SAMR: Redefinition
-I could use this in my classroom to add some more creativity especially during a pandemic and virtual learning
-Benefit: Adds a personal touch
-Barrier: Only a certain amount of stickers

The Original Scavenger Hunt App | GooseChase

-Custom photo and video scavenger hunts played through an app on smartphones, tablets, and other mobile devices. Create an account to try it for free!
-Teacher and student centered
-6c's: Creativity
-SAMR: Redefinition and modification
-I could use this in my classroom to do virtual scavenger hunt
-Benefit: Lets you mix and match missions
-Barrier: Not enough tablets or phones for each student

Flipgrid | Empower Every Voice

-Flipgrid empowers social learning in PreK to PhD classrooms around the world. Use video the way your students do
-Student centered
-6c's: Creativity and critical thinking
-SAMR: Modification
-I could use this in my classroom to allow students to use creativity while talking about a topic
-Benefit: Lets students be creative
-Barrier: Not enough computers or phones for each student

Learn Science, Master STEM, Be Future Ready | AR/VR Learning & Creation

-Merge EDU uses spatial computing technology to allow students to touch and interact with 3D digital content. Hold anything, anywhere.
-Student centered
-6c's: Creativity and critical thinking
-SAMR: Modification
-I could use this in my classroom to let students explore simulations
-Benefit: helps hands on learners
-Barrier: Have to pay for cubes