Listly by futureteacherkate
These are some of my favorite technology tools to use in my future classroom.
Flocabulary is a library of songs, videos and activities for K-12 online learning. Hundreds of thousands of teachers use Flocabulary's educational raps and teaching lesson plans to supplement their instruction and engage students. Our team of artists and educators is not only committed to raising test scores, but also to fostering a love of learning in every child.
Flocabulary is student centered because its made to help the students remember.
I'd use Flocabulary in my classroom if the kids seem to not really like or understand the topic that way they'll get more involved in a fun way.
Benefits- Its a fun way for kids to learn. Barriers- Students may get distracted if used alone.
SAMR- It could be a substitution for paper flash cards, allowing them to learn the song instead.
4c's- Flocabulary uses critical thinking because they have to memorize the song ignorer to use it to learn.
Quizlet is a free website providing learning tools for students, including flashcards they can create or use from others. new ways to study, and game modes.
I think quizlet is student centered because its created to help them study with flash cards and quizzes.
I'd use quizlet in my future class billowing students to share the flashcards they created and we can even go over them as a class.
Benefits- student have access to quizlet anywhere so they can study on the go! Barriers- Students may use quizlet to look up answers and cheat.
SAMR- Quizlet can substitute paper flashcards.
4C's-Students can collaborate with each other and share the flashcards they made.
GoNoodle is a series of web-based videos, games, and activities focused on introducing short bursts of physical exercise in the classroom. Also free activities kids can do and love and teachers request.
GoNoodle could be both student and teacher centered.
I'd use GoNoodle in my classroom especially since i want to teach kindergarten, i'd use it as a brain break for the kids or when they are a little too sleepy for the lesson.
Benefits- its a good way to take a pause in the lesson and for the kids to get themselves back together. Barriers- Students may become too use to doing it and reliant on it.
SAMR- GoNoodle can substitute games and pauses during the lesson and instead play a quick video to get kids back on track.
4C's- Almost all are used because students have to decide together what song they want, multiple people can use it at once, it allows the kids to jump around and run around, It also allows teacher to take a break for a moment.
BrainPOP - Animated Educational Site for Kids - Science, Social Studies, English, Math, Arts & Music, Health, and Technology
PrainPoP is both student and teacher centered.
Id use brain pop during my lessons as a fun way for the kids to learn the lesson and it still be informational and beneficial.
Benefits- a fun way to wrap up class, or if the lesson went by too fast you always have a backup plan.
Barriers- Because you are playing a video students may get distracted or just not pay attention.
SAMR- Teacher can substitute a lecture for watching a video.
4C's- critical thinking because students have to be actively paying attention to retain the information being shown.
Whether you need a way to reach and engage families or share resources that help stakeholders teach and learn, Remind helps you stay connected with your school community.
Remind is student centered.
I'd use remind in my classroom if i were teaching older children, id use it to remind students of upcoming tests and such.
Benefits- Students will always be up to date and not have a reason to forget a task or their book.
Barriers- Students may become reliant to the reminder.
SAMR- Remind can substitute daily reminders having to be written or sent individually to every student.
4C's- Remind allows students, teachers, and parents/ guardians to communicate to each other in a safe and swift manner.
The organization produces short lessons in the form of videos. Its website also includes supplementary practice exercises and materials for educators. All resources are available for free to users of the website and app.
I think khan academy is student centered.
I'd use Khan Academy in my classroom so my students can have extra practice on carotin topics.
Benefits- Children can get extra practice in topics they need.
Barriers- Some children may not have access to internet at home.
SAMR- Khan academy can substitute paper pencil tests and reviews.
4C's- Critical thinking because they have to learn from the video, answer the practice problems, and then apply what they learned to the test.
Nearpod is a student engagement platform that can be used to amazing effect in the classroom. The concept is easy. A teacher can create presentations that can contain Quiz's, Polls, Videos, Images, Drawing-Boards, Web Content and so on. They can also access over 7K k-12 standards-aligned lessons. Spend less time planning and more time teaching with interactive K-12 lessons on Nearpod's easy-to-use, award-winning student engagement platform.
Nearpod is student centered.
I'd use nearpod in my future classroom to allow students to do individual worker tests on a device instead of paper pencil
Benefits- Nearpod can be used to so teachers knows students understanding of the topics.
Barriers- Not all students have technology.
SAMR- Nearpod can substitute paper-pencil tests.
4C's- Nearpod has kids use critical thinking while taking their tests.
Flipgrid is a website that allows teachers to create "grids" to facilitate video discussions. Each grid is like a message board where teachers can pose questions, called "topics," and their students can post video responses that appear in a tiled grid display.
Flipgrid is student and teacher centered.
I'd use flip grid in my classroom if i wanted to teach older students. Id use it so they can make a video instead of writing a essay.
Benefits- It allows students to go out of their comfort zone and make the video theirs.
Barriers- If students are camera shy they may not want or like flip grid.
SAMR- Flipgrid could substitute essays or quick writes, they just send a video of them talking.
4C's- Flipgrid uses communication, allowing the students to send visas of them talking =, and people can respond.
Class Dojo is an online behavior management system intended to foster positive student behaviors and classroom culture. Students earn 'Dojo Points' based on their classroom conduct. Teachers use Class Dojo to keep parents up to date on student progress and classroom happenings. Class Dojo is completely free for users.
Class dojo is student and teacher centered.
I would use class dojo in my classroom because little kids love rewards so its a great way to keep them on tasking involved.
Benefits- Children want to win points so they'll do what they can to earn points.
Barriers- Some students may get discouraged or frustrated if not earning points.
SAMR- Class dojo can modify behavior charts so that way they don't think they are being judged in a bad way because they can earn points or loosing them, but they always have a chance to earn them back.
4C's- Class dojo can be used for communication, the teacher tells the students what she expects from them. How they earn points, and how they loose points, and set a good understanding for them.
Kahoot! is a tool for using technology to administer quizzes, discussions or surveys. It is a game based classroom response system played by the whole class in real time. Multiple-choice questions are projected on the screen. Students answer the questions with their smartphone, tablet or computer
Kahoot is student and teacher centered.
I'd use kahoot in my class for practice tests so that way the kids get more involved and maybe learn better.
Benefits- Its a fun way for kids to learn. And teachers can use the quizzes toes everyones learning levels.
Barriers- students may not take it seriously or just guess.
SAMR- Kahoot can substitute paper-pencil tests.
4C's- Students have to use critical thinking to answer the questions and have to be quick since theres usually a time limit on questions.