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Updated by daniela-laflamme on Apr 26, 2020
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Technology Top Ten List

The top technology one needs in their future classroom.

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Quizlet is one of my top recommendations for a tech used in the classroom. As a student, especially in high school, it was very beneficiary because it really helped me to study by using virtual flashcards, testing, and even games to help me remember. Also Quizlet has a feature called Quizlet Live that like Kahoot is basically a quiz game to see who knows the answer the fastest, but unlike Kahoot Quilzet Live can put students into randomized teams to work together.

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Brain Pop is another extremely well tool to use in the classroom. It provides lessons in a quick video format, so they do not lose the attention span of students. Afterwards Brain Pop has quizzes and activities that correlates to the videos of the lessons. It should not be an entire substitute for a lesson in the classroom, but Brain Pop can help a future teacher with giving a bit more information that makes it easier to remember.

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Remind is a great way for teacher to be able to remind their students about assignments and homework. Students now a days all have a phone of some sort, and Remind essentially sends out a text to students simply reminding them what is due. It is safe because students and teachers are not actually sharing phone numbers, but are getting the texts through an app. It is also great for field trips and making sure to know where all students are.

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Merge Cube is such a fun way for students to interact with technology especially when they can hold it their own hands. Merge Cubes are easily accessible and provide entertainment and education just by using an app to scan the cube and then via the app the students can interact with the Merge Cube. This would be great especially for younger students due to the fact they can hold the cube in their hands and learn from it.

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Class Dojo provides so much in a classroom that a future teacher can choose from. All in all Class Dojo is supposed to be an application where students, teaches, and parents have an easier way of communicating with each other. Class Dojo unlike others allow teachers to take attendance and handle behavior via the online application. I however, do not like to behavior analyst aspect of it because it seems a bit too controlling and "Big Brother" to my liking, but the attendance and providing online alternates assignments look useful.

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Nearpod VR is and added plus for future teachers in their classrooms and lessons. Through the use of Nearpod VR teachers are able to show their students the areas of what the lessons are about. For example, if a teacher is doing a lesson on space he or she can virtual take their students to space. It is also able to be used for virtual field trips.

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Flipgrid is an application where students can record their own though processes and answers to a question through their own ways. Video format allows students creativity to flow and allows them come up with their own ways to answer a question either by putting a performance and acting. However, this can put students who are insecure at a disadvantage because they would be unable to this type of activity.

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Flowcabulary is a website that has raps that pertain to a multitude of lessons ranging from all different subject materials. It has been studied that students and especially the younger demographic respond and remember lyrics easier, so by providing lessons in a rhyme scheme form they can remember all while backed by a beat it is easier for students to remember lessons.

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Edmodo allows teachers to interact with students and parents in a virtual setting. By providing updates teachers can check up on their students. Teachers can also provide assignments that students can easily submit onto Edmodo. The best aspect of it is the quick and easy access for teachers ti be able to connect with parents and can easily explain to a parent an assignment or just the student in particular.

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in 3DBear students can use an app to make 3D models through their electronic to answer a question. This is great especially for younger students to use their imagination to answer classroom questions with a 3D models to really test their thinking and creativity.