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Updated by kristina-sinibaldi on Dec 04, 2019
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EDU228 Top Ten List

A list of educational tools that I have interacted with throughout this semester.

1

Class Dojo

Class Dojo

1.Class Dojo is an educational tool used by teachers, parents, students, or schools as a whole. It is used to helps teachers and students post updates and information that is happening in the classroom, You can also use it to reward points to students when they show good behavior, and it will tell the parents when their child is doing well in class that day. Class Dojo as a tool to show students and parents that they are misbehaving by taking away points from the children. It is also used to track attendance or contact parents right away.

  1. I would use Class Dojo in my future classroom for attendance purposes, and behavior. I think it would help my future students succeed and allow parents not to worry or stress about how their child is doing. It is also very friendly to use.

  2. Barriers:
    -Not all children have access to this program if they don't have a computer/smart device.
    -Parents may just not care about what's happening.
    -It may be confusing to some parents.

Benefits:
-Parents are kept up to date with everything going on inside the classroom basically at all times.

-Parents can get updates without having to give you their number.

-You can have a silent period where you will not be able to get messages.

  1. SAMR: Augmentation- making the product better because it makes communication skills better.

  2. Class Dojo gives off good communication, collaboration, and creativity throughout the classroom.

  3. Class Dojo is mainly teacher friendly to help them in their classroom, but students also benefit from the app.

A Universe of Learning

1.Brain Pop is a tech tool used to help children learn and help teachers plan lessons. It encourages collaboration and personalized learning through play. Brain Pop teaches students coding, concept maps, content-related video and learning through games.

  1. I would use BrainPOP in my classroom to teach my students about subjects that may be hard to explain, such as 9/11. BrainPOP can also be used in my classroom as a tool to test my students on their knowledge and what they have learned recently.

  2. Benefits:
    -Visual resources are easier to comprehend, particularly with children with low levels of literacy.
    -Helps students recall information and able to explain what they've learned.
    -Can explain it in many different languages.

Barriers:
-Technology crashing
-Students not paying attention
-BrainPOP not correctly explaining the topic the way you would prefer.

  1. SAMR for BrainPOP would be Redefintion, Modification, and Augmentation.

  2. BrainPOP has creativity in how they make the videos, critical thinking on the quizzes, and communication with students and teachers.

  3. I believe BrainPOP is both teacher and student centered. It get students involved, and it helps the teachers better explain a topic and simplify it to easier terms for the kids.

Kahoot! | Learning Games | Make Learning Awesome!
  1. Kahoot is a great app that gets students excited and involved in the classroom. It is a multiple choice based app that plays music and makes learning fun for students. It can be used as a reward or as a simple quiz to test the students to see if they have been paying attention and test their knowledge.

  2. I would use this app as a "quiz" to make sure my students are paying attention to what is being taught, and also for a reward if they like playing it.

  3. Benefits:
    -engaging

  4. fun
  5. informative.

Barriers:
-messing around
-writing bad names.

  1. SAMR: Redefintion: Can't be done without technology being used.

  2. Kahoot shows creativity, critical thinking, and collaboration.

  3. Kahoot is more student centered than teacher. It gets the students involved in the activity.

Flipgrid | Empower Every Voice
  1. Flipgrid is a great online tool that allows teachers to create grid like discussions. Teachers can pose questions for their students, and students can respond in video form on a tiled grid display.

  2. I would use this in my future classroom as a way to engage my students in class discussions and allow them to feel comfortable in front of classmates.

  3. Benefits: Allows them to be themselves, have fun, and be different.

Barriers: They may not have the technology for it, may be shy, can also be inappropriate.

  1. SAMR- Modification, Substitution, and Redefinition.

  2. Flipgrid would have creativity in the way students plan out their videos, collaboration with working with other classmates, and communication with classmates and teachers.

  3. Flipgrid is both student and teacher centered. It gets students involved with the class and allows them to open up to the teachers.

Bringing Engagement and Joy to Every Classroom
  1. Nearpod is a tech tool used to enhance lessons within a classroom. Teachers can create presentations or use already created presentations on the site. Nearpod has polls, videos, drawing boards and web content embedded throughout. The teacher can effectively "take control" over the student's device and go through the slides and content together.

  2. I would use this in the classroom to help introduce a new subject or to expand on a difficult subject. This app encourages participation for the entire group.

  3. Benefits:

  4. Encourages group participation -students can have fun drawing and seeing classmates drawings and provides information in a different way.

Barriers-

-The school would need to ensure technology is available for this activity because we cannot assume all students will have personal devices.
-This process also could be challenging if there is no wifi or connectivity issues.

  1. SAMR: Substitution and Augmentation are incorporated into Nearpod.

  2. 4 C'S: Creativity, collaboration, critical thinking, and communication

  3. Although this is beneficial for teachers and students, I believe it is more teacher-centered. Because this app can be a substitution for a lesson, I think this would probably be more useful for the teacher when assessing the knowledge of students.

Osmo – Award-Winning Educational Games System for iPad
  1. Osmo makes hands-on learning games in which players use objects in the real world to interact with the digital world shown on their iPads.
  2. I could use Osmo in my future classroom as a starter for the day, or for a reward if a student is doing well and the right thing. Osmo is a great way to engage students learning.
  3. Benefits: -Using imagination -It is fun -Builds confidence Barriers: -Expensive -Needs an IPad
  4. SAMR: Substitution, Augmentation, and Redefintion.
  5. Osmo uses creativity, collaboration, and critical thinking.
  6. Osmo is student friendly because it engages the students in the activity.
ABCya! • Educational Computer Games and Apps for Kids
  1. ABCYa is a website that provides educational games and activities for children. All the games are organized into grade levels from kindergarten to sixth grade and have different subject categories for the children such as letters, numbers, and holidays.
  2. I could use ABCYa in my future classroom when the students want to work alone and they need a break from everything else. It is a great way to jump start a child's journey to learning fast.
  3. Benefits: -Confidence booster -Learning to work alone -Easy to understand Barriers: -Easily distracted
  4. SAMR: Substitution, Augmentation, and Redefintion.
  5. ABCYa shows creativity, collaboration, and critical thinking.
  6. ABCYa is both student and teacher centered because it can help a teacher with a lesson plan or how to explain something to a student.
Khan Academy | Free Online Courses, Lessons & Practice
  1. Khan Academy is a non-profit organization that produces short lessons in the form of videos. Its website also includes practice exercises and materials for students who may be struggling in classes and need extra guidance.
  2. I could use Khan Academy in my future classroom by assigning them a computer and having them watch a lesson after I teach it to get a better understanding on how to complete the assignment.
  3. Benefits: -extra help -saves money Barriers: -may be confusing to some -not explaining the way the teacher teaches it
  4. SAMR: Substitution, and Augmentation
  5. Khan Academy shows communication, collaboration, and critical thinking.
  6. This website is more student centered as it is used to help students better understand what they are learning.
Glogster: Multimedia Posters | Online Educational Content
  1. Glogster is a way to express ideas with ease by combining images, graphics, audio, video and text on one digital canvas.
  2. I could use Glogster in my future classroom as a way for my students to create something that helps them learn and visualize it. They can use it when reading, drawing, or doing a lesson.
  3. Benefits: -Visual Learners -Fun to use Barriers: -Not good for non visual learners -Used only on IPads
  4. SAMR: Substitution, and Augmentation- makes communication and learning better.
  5. Glogster shows critical thinking, communication
  6. Teacher and student centered as it benefits both with learning and engaging students in classroom activity.
Website at https://www.remind.com/
  1. Remind is a great app that is able to send out remind text messages or students, parents, or other teachers.
  2. I could use this in my future classroom as a way to remind my students about events/important dates. or homework.
  3. Benefits: -Easy to use -Beneficial to everyone Barriers: -Some students may not have a phone
  4. SAMR: Substitution, Augmentation, and Modification.
  5. Remind shows communication and collaboration with the students and teachers.
  6. Remind is teacher and student centered because it helps remind students to complete something important and the teachers do not have to deal with late work.