Listly by Marianna Ricketson
What we loved at SXSW EDU 2013 http://list.ly/3Yg
Learn from the creative practices of some of the best media and tech companies in the world, with whom NoTosh works every day.
MakeGamesWithUs has a whole free year of iOS Curriculum for students to learn to build their own apps!
Helping students disentangle misconceptions they bring to the classroom from the concepts and content they learn in the classroom, particularly in the sciences through games
The mission of the Center for Advanced Technology in Schools (CATS) is to conduct high-quality research, development, assessment, and evaluation of games and other advanced technologies intended to improve learning.
Scot Osterweil, a pioneer in learning and game play, shares his thoughts on the concept of "The Four Freedoms of Play."
Diana Laufenberg teaches 11th-grade American History at the Science Leadership Academy in Philadelphia. SLA is an inquiry-driven, project-based high school focused on 21st-century learning. SLA provides a rigorous, college-preparatory curriculum with a focus on science, technology, mathematics and entrepreneurship. Students at SLA learn in a project-based environment where the core values of inquiry, research, collaboration, presentation and reflection are emphasized in all classes.
I have taught all grade levels from 7-12 in Social Studies and currently teach at the Science Leadership Academy in Philadelphia, an inquiry-driven, project-based high school focused on modern learning. My practice has deep roots in experiential education, taking students from the classroom to the real world and back again.
Failure is instructive. The person who really thinks learns quite as much from his failures as from his successes. - John Dewey
Education scientist Sugata Mitra tackles one of the greatest problems of education -- the best teachers and schools don't exist where they're needed most. In a series of real-life experiments from New Delhi to South Africa to Italy, he gave kids self-supervised access to the web and saw results that could revolutionize how we think about teaching.
Amy Edmondson, Harvard Business School professor, describes strategies for analyzing workplace mistakes and producing more intelligent ones. She is the author of the HBR article Strategies for Learning from Failure....
With the world economy in dire straits, educators have never faced more changes and challenges day-to-day. As a result, thoughtful leaders in education are eager to learn how to be more resilient.
Today's math curriculum is teaching students to expect -- and excel at -- paint-by-numbers classwork, robbing kids of a skill more important than solving problems: formulating them. In his talk, Dan Meyer shows classroom-tested math exercises that prompt students to stop and think.
Speaking at LIFT 2007, Sugata Mitra talks about his Hole in the Wall project. Young kids in this project figured out how to use a PC on their own -- and then taught other kids. He asks, what else can children teach themselves?
Based on how old that kid looks, I’d say this is less a math problem than it is a psychological issue.
'Essential questions' are all too often lower order. And not that essential.
Move questioning beyond recall and towards evaluation and analysis
Surround yourselves with the artefacts of what you have learned, your ideas and progress.
A little run of posts inspired by my favourite educationalist of the past decade, Dylan Wiliam. He's the chap that explained formative assessment to me in twelve pages flat, and changed my practice forever. In this two-minute clip he pleads with us to move away from IRE questioning (Initiate a question to the class, Response comes from one child, Evaluation...
Helping people re-discover the curiosity they had when they were six years old
POP helps you make interactive prototype with ease. If you can draw, you can design apps. The workflow is ridiculously simple:1⃣ Design on Paper2⃣ Take Pictures3⃣ Link & Play Complicated wireframing tools slow us down. Why not use the most efficient tools, pen & paper, to create prototypes?That's why we make POP. You simply take pictures of your wireframe, link these pictures, and it'll work on iPhone!
Project Based Learning for the 21st Century
An Ethic of Excellence, building a culture of craftsmanship with students.
"WE PLACE ENORMOUS VALUE ON THE ROLE OF THE ENVIRONMENT AS A MOTIVATING AND ANIMATING FORCE IN CREATING SPACES FOR RELATIONS, OPTIONS, AND EMOTIONAL AND COGNITIVE SITUATIONS THAT PRODUCE A SENSE OF WELL-BEING AND SECURITY." LORIS MALAGUZZI, REGGIO EMILIA ITALY.