Listly by Joe Aphiboon
Hi Friends, It’s been really long since I last updated my site. Was busy doing some insane projects which required my full attention. Nonetheless, there has been some great changes and additions in UE4, which made the lighting somewhat easy compared to previous versions. But still it’s not easy to get good looking shadows/lighting without tweaking the Lightmass. Let me know which below topics intrigues you most, will try to create a simple explanatory tutorial for the same.Read More →
I will be taking 3ds Max and Vray lighting workflow as a reference to recreate the same in Unreal Engine 4. Main focus will be on Unreal Engine, just giving reference to 3ds max and Vray settings. (It’s not a 3ds Max and Vray Tutorial)
When I first started learning Unreal Engine, I had to look so many tutorials and blogs to understand basic workflow required for creating Real Time Architecture Visualization. It was not easy at all to get help in this regard as there were almost no tutorials or blog associated with this topic.
Substance Designer is the most comprehensive 3D Material Authoring and Scan Processing Tool.
Unreal Engine 4 architecture visualization scene from Evermotion - behind the scenes.
Tree
It is
an easy to use real time 3D tree generator for the simple
creation of your very own 3D tree models for your Dark Basic Pro and
DarkGDK apps and games. All model
exports are 100% free to use with any engine and projects, whether its
DarkBasic or Unreal 4.
I have created this addons for export asset from Blender to Unreal Engine 4 - xavier150/Blender-For-UnrealEngine-Addons
Aiko Shinohara from Japan talked about her library environment and explained the way she did the materials and that glorious lighting.