Can developers and applications make more money from selling “virtual goods” in social games than by selling advertising? Recent spending by end users suggests at least some applications, and their developer partners, might just find that to be the case. That might not mean that virtual goods sales will be bigger than all online advertising, or all mobile advertising, but the revenue figures are instructive.
Mobile advertising revenues in the United States will grow from $491 million in 2009 to $2.9 billion in 2014, according to BIA/Kelsey, a compound annual growth rate of 43 percent.