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Undergraduate Modules Level 3000

1

NM3202 Governance and New Media

Modular credits: 4
Workload: 2-1-0-2-5
Prerequisites: -
Preclusion(s): NM2202
Cross-listing(s): Nil

New media governance involves collective action by governments, international organizations, non-governmental organizations, the private sector and civil society to establish agreements about standards, policies, rules, enforcement mechanisms and dispute resolution procedures. This module examines the process of governance of new media technologies and the challenges it presents to the stakeholders involved. It also examines the legal and regulatory constraints affecting new media technologies and the implications these constraints have on the nature and quality of governance.

2

NM3203 Copyright and New Media

Modular credits: 4
Workload: 3-0-0-2-5
Prerequisites: Nil
Preclusion(s)/Cross-listing(s): NM3880A

This course will introduce students to fundamental principles of copyright law in the field of new media. The module will focus on copyright issues as they apply to content producers confronted with ongoing technological developments in information and communications technologies. It will review copyright issues from a socio-economic, legal and policy perspective, and will cover issues such as fair-use exceptions, the open-source movement, digital rights management and anti-circumvention and peer-to-peer file sharing.

3

NM3204 E-Learning

Modular credits: 4
Workload: 2-1-0-2-5
Prerequisites: Nil
Preclusion(s)/Cross-listing(s): Nil

This module is designed to help students understand and appreciate the importance of new Information and Communication Technologies (ICTs), and how they can be effectively integrated into educational and organizational settings. It introduces students to practical aspects such as planning, designing, implementation and management of new ICTs in both educational and organizational contexts. The course is mounted for students throughout NUS with interest in the uses and effects of new ICTs.

4

NM3205 Digital Culture and Art

Modular credits: 4
Workload: 2-2-0-0-6
Prerequisites: Nil
Preclusion(s)/Cross-listing(s): Nil

In this module we will explore the creative aspects of emergent media and technologies. They are creative tools with which we shape our culture, community, and personal lives. Students in this module will learn about the strategies and the aesthetic values involved in artistic experiments with new technologies and their relation to visual arts, film studies, visual studies, aesthetics, semiotics, cultural studies and other unique perspectives on contemporary digital culture and arts.

5

NM3205 Digital Culture and Art

Modular credits: 4
Workload: 2-2-0-0-6
Prerequisites: Nil
Preclusion(s)/Cross-listing(s): Nil

In this module we will explore the creative aspects of emergent media and technologies. They are creative tools with which we shape our culture, community, and personal lives. Students in this module will learn about the strategies and the aesthetic values involved in artistic experiments with new technologies and their relation to visual arts, film studies, visual studies, aesthetics, semiotics, cultural studies and other unique perspectives on contemporary digital culture and arts.

6

NM3207 Philosophy in Communications and New Media

Modular credits: 4
Workload: 2-1-0-0-7
Prerequisites: Nil
Preclusion(s)/Cross-listing(s): Nil

This module presents a number of foundational philosophical theories, concepts, and perspectives on communications and new media. It will explore some of the historical philosophical precedents regarding the ideas of communication, vision, and representation as such, as well as provide several key philosophies of modern technology. Finally, the module will explore the trajectory of these philosophical ideas into the following areas: conceptions of writing and language, film and television studies, and studies of cybernetics, network, and the Internet.

7

NM3209 Designing for Interactivity

Modular credits: 4
Workload: 2-2-0-3-3
Prerequisites: Nil
Preclusion(s)/Cross-listing(s): NM2217

This module introduces students to interactive media design through the process of creation and reflecting on what has been created. Through hands-on design work, the study of related readings and works, and the writing of critical reflections, students will learn about relevant design issues that arise for different domains, platforms, and interface modalities.Topics covered include interactive characters, art, games, stories, visualizations, simulations, and exhibits. The module will also touch on current design innovations in interactive media, such as mobile and tablet-based computing, the use of real-time data, robotic toys, as well as voice, touch, and gesture-based interaction.

8

NM3210 Cybercrime and Society

Modular credits: 4
Workload: 2-1-0-1-6
Prerequisites: Nil
Preclusion(s)/Cross-listing(s): Nil

This third year module discusses the growing problem of the use of ICTs for illegal activities. Students will learn about threats to information resources - such as hacking, illegal surveillance, identity theft, online fraud, destruction and modification of data, distortion and fabrication of information. They will also learn about countermeasures used by governments and organizations - such as authentication, encryption, auditing, monitoring, intrusion detection, firewalls, and law enforcement surveillance - as well as what are the limitations of those countermeasures. The module will also examine the problem of online obscenity and child pornography. For CNM, FASS and SoC students.

9

NM3211 News Reporting and Editing

Modular credits: 4
Workload: 2-0-2-4-2
Prerequisites: NM2220, and Read and pass a minimum of 80 MCs
Preclusion(s): NM2221
Cross-listing(s): Nil

This module builds on the skills and knowledge learned about journalistic writing in Introduction to Media Writing. It emphasises accuracy, responsibility, clarity and style in reporting through the various news media, including online news. Students are expected to learn how to find and present news about issues and events that are relevant to the public and the political process. Students will be presented with real-life type situations where they will have to explore journalism ethics and responsibilities.

10

NM3213 Digital Humanities

Modular credits: 4
Workload: 2-2-0-0-6
Prerequisites: Nil
Preclusion(s): Nil
Cross-listing(s): Nil

This module will introduce and explore the possibilities of critical practices related to the creative uses of data and visualizations. New methodological approaches in digital humanities and internet research, such as cultural analytics and digital methods, but also design trends related to mashups of web applications, reflect the limits of our abilities to represent and understand various aspects of reality. We will look at these practices as new means of understanding our media and information saturated world.

11

NM3214 Science Communication and New Media

Modular credits: 4
Workload: 2-1-0-3-4
Prerequisites: Nil
Preclusion(s): Nil
Cross-listing(s): Nil

The course will explore the major aspects of the communication of science in public contexts, including the representation of science in the media and the role of science in general culture. The students will be introduced to researching new ways to excite the imagination of the public about science and to encourage informed decisions about scientific issues that will concern people in the 21st century. While writing remains the undeniable focus of this course, the students will have opportunities to develop their speaking and visual design skills in science communication.

12

NM3215 Advertising Strategies

Modular credits: 4
Workload: 2-1-0-2-5
Prerequisites: Nil
Preclusion(s)/Cross-listing(s): MKT3420 Promotional Management

This module places advertising within the integrated marketing communications (IMC) framework and develops an understanding and appreciation of the role that advertising plays in business organizations in the local and international context. Students will learn about the advertising process, as well as how to plan, implement and control IMC campaigns. In addition, students will learn to recognise the social responsibility as well as ethical implications of advertising in the context of a global community, especially with the advent of new media technologies. The highlight of the module will be the advertising campaign that students will work in groups to develop.

13

NM3216 Game Design

Modular credits: 4
Workload: 2-2-0-3-3
Prerequisites: Nil
Preclusion(s)/Cross-listing(s): Nil

This module explores the factors that make a game successful. Students learn how to critically evaluate game development and gain an understanding of the basic elements of gameplay: balancing game mechanics, creating tension between risk and reward, and encouraging replayability. Students also learn how to document a game design using a game design document. The module includes theories of play as well as an introduction to the game industry and the context of game design in the game development process. It also examines the history of gameplay and the different types of games that have developed in different cultures.

14

NM3217 Design for Strategic Communications

Modular credits: 4
Workload: 2-0-2-4-2
Prerequisites: Nil
Preclusion(s)/Cross-listing(s): Nil

This module introduces students to the principles of communication design that meet strategic communications objectives and engage the student in communicating effectively through a visual literacy in addition to verbal messaging skills. With emphasis on communication management research and planning, the course is designed to help students understand theories and concepts of visual communication and the design and production processes. The course aims to (1) communicate through visual media used by communications professionals; (2) recognise and apply principles of design in print and online publications; and (3) plan and manage the design process, from initial development to the final product.

15

NM3219 Writing for Communication Management

Modular credits: 4
Workload: 2-2-0-5-1
Prerequisites: Nil
Preclusion(s)/Cross-listing(s): Nil

This module teaches students to write for internal and external organizational communication vehicles using traditional and new media. These include business proposals, memoranda, backgrounders, position statements, crisis communication plans, stakeholder newsletters, news releases, fact sheets, speeches, persuasive and informative pieces to key publics, annual reports and campaigns. Students will design and execute polished, audience-directed, professional communication pieces intended for traditional and new media. The module involves extensive comprehensive research and writing.

16

NM3221 Mobile Interaction Design

Modular credits: 4
Workload: 2-2-0-3-3
Prerequisites: Nil
Preclusion(s)/Cross-listing(s): Nil

This module addresses the growth of mobile computing and the move of computing away from the desktop and into everyday lives, activities, and environments. This change poses a challenge for existing desktop-oriented evaluation methodologies and design practices. Students in this course will explore the theory and practice of such relevant concepts as situatedness, context, and mobile media in the context of designing for mobile platforms. At the end of this course, students will be able to participate in the research agenda of designing for mobile interaction.

17

NM3222 Interactive Storytelling

Modular credits: 4
Workload: 2-2-0-3-3
Prerequisites: Nil
Preclusion(s)/Cross-listing(s): Nil

Interactive storytelling is a new field of research and experimentation with great potential for changing the face of game and new media industries in entertainment and education. The objective of the course is to discuss, in theoretical and abstract terms, basic concepts of interactive storytelling, and explore new perspectives on narrative and narrativity as a "conversation" between the interactive story environment and the user. The course will consider the creative and technical challenges to implementing interactive storytelling within virtual story worlds.

18

NM3223 Digital and Interactive Collage

Modular credits: 4
Workload: 2-2-0-4-2
Prerequisites: Nil
Preclusion(s)/Cross-listing(s): Nil

Computers can add randomness, animation, and interactivity to visual collages. This module explores the creation of digital and interactive collage in emerging technological spaces that include mobile devices, networked environments, and new interaction modalities. The module also discusses relevant aesthetic and design theories, concepts, and techniques. The objective of the module is to explore interactive media design in the context of creating interactive works that are meant to be experienced simultaneously as a whole. This module therefore complements issues explored in the module on interactive sequential art, which concentrates on changes that happen over time.

19

NM3224 Culture Industries

Modular credits: 4
Workload: 2-1-0-2-5
Prerequisites: Nil
Preclusion(s)/Cross-listing(s): Nil

In leisure and consumer societies, what is the relationship between the producer, their audience, the intermediaries (advertisers, agents, etc), protest groups and regulators? This module will examine, from a cross-cultural perspective, the complex linkages that exist in popular culture industries spread across such mediums as music, computer gaming, IRCs, film and television with such issues as fashion, values, identity, heritage, deviance, subculture and censorship.

20

NM3225 Critical Approaches to Interactive Media

Modular credits: 4
Workload: 2-1-0-2-5
Prerequisites: Nil
Preclusion(s): NM2218 (the old NM2218 Critical Approaches to Interactive Media)
Cross-listing(s): Nil

This module introduces students to the social, cultural, political and the commercial aspects of interactive media as a significant interactive medium of our time. Through experiential learning, interactive media will be presented as a growing area within new media studies. It also teaches students various theories of interactive media and their cultural contexts. The module is aimed at FASS and SoC students interested in interactive media as a social, economic and cultural phenomenon.

21

NM3226 Location-Based Interactive Experiences

Modular credits: 4
Workload: 2-2-0-3-3
Prerequisites: Nil
Preclusion(s)/Cross-listing(s): Nil

Designers of interactive digital media are increasingly focusing on issues, concerns, and approaches towards designing for location- and context-specific interactive experiences. This module aims to develop the students’ appreciation of the challenges confronting the design of interactive experiences for sites and contexts that are leisure-based, pleasurable, and recreational. Students will be taught and will utilize skills/methods from the human computer interaction (HCI) development cycle. By the end of this course, students will be able to work in collaborative design teams, conduct independent design research, think critically about designing for site-specific experiences, and develop prototype systems that exemplify location-based interactive experiences.

22

NM3227 Critical Game Design

Modular credits: 4
Workload: 2-2-0-6-0
Prerequisites: Nil
Preclusion(s)/Cross-listing(s): Nil

Games and game-like interactive media are increasingly being designed by artists, philosophers, and activists for critical purposes such as getting people to reflect on aspects of their everyday lives, as a means of artistic expression, and as tools for social change. This module will enage students in designing different types of critical games, as well as exploring the social, cultural, and ethical considerations in their wider adoption.

23

NM3228 Interactive Sequential Art

Modular credits: 4
Workload: 2-2-0-5-1
Prerequisites: Nil
Preclusion(s)/Cross-listing(s): Nil

Interactive sequential art aims to expand the notion of sequential art, such as comics, friezes, sequential sculptures and tapestries, and explore the unique aesthetics and opportunities for creative expression which arise when telling stories through interactive sequences of images and/or text. The module discusses the concepts of visual storytelling, spatial and temporal relationships, gestalt principles and the issues that arise when dealing with various forms of interactive sequential art. Students will gain hands‐on experience in conceptualizing, drafting, prototyping and analyzing digital and interactive sequential art pieces.

24

NM3229 Data Visualization

Modular credits: 4
Workload: 2-2-0-5-1
Prerequisites: Nil
Preclusion(s)/Cross-listing(s): Nil

This module will explore the challenges, issues, methods and theories surrounding the fast developing field of data visualization and data journalism. Through the activities and projects in this course, students will learn to gather data from public websites/databases, use appropriate tools to shape and analyze that data, and develop appropriate visualizations of that data. The module focuses on discussions of information and data visualization, visual analytics and communications as well as supports dynamic, real time interactivity. The main goal of the module is to develop data literacy and the ability to use data to communicate to disparate audiences.

25

NM3230 Photographic and Video Storytelling

Modular credits: 4
Workload: 2-2-0-0-6
Prerequisites: Nil
Preclusion(s)/Cross-listing(s): Nil

The most compelling media content makes use of evocative images, and sometimes an image itself is the story. Knowing how to make, edit, and communicate with images are key skills in the digital age. Students enrolled in this module will be introduced to the skills, theories and methods around communicating with both moving and still imagery. The course will focus on using digital tools to capture, edit and present images as data and for storytelling, communicating with visual imagery in the digital age, and the study and use of visual images for research and communication.