Listly by BSD Library Services
Tie in the literacy component to makerspaces and design thinking by sharing picture books.
Scientist Ada has a boundless imagination and has always been hopelessly curious. Why are there pointy things stuck to a rose? Why are there hairs growing inside your nose? When her house fills with a horrific, toe-curling smell, Ada knows it’s up to her to find the source. What would you do with a problem like this? Not afraid of failure, Ada embarks on a fact-finding mission and conducts scientific experiments, all in the name of discovery. 978-1-41972137-3
EVERYTHING CAN BE USED AGAIN! That's Dawson's motto. He collects junk that people throw away and turns it into something STUPENDOUS. But when Dawson uses his skills to create a machine to do his chores for him, he discovers he might have invented something a little too... AWESOME. Can he stop the rampaging robot before it destroys the entire town? 978-0-316-21330-1
A life lesson that all parents want their children to learn: It's OK to make a mistake. In fact, hooray for mistakes! A mistake is an adventure in creativity, a portal of discovery. A spill doesn't ruin a drawing'not when it becomes the shape of a goofy animal. And an accidental tear in your paper? Don't be upset about it when you can turn it into the roaring mouth of an alligator. 0-7611-5728-X
Vashti can't draw. Children will sympathize immediately with Vashti first, angry little dot and then cheer her subsequent discovery that even a dot can be art when it springs from inspiration. 978-0-7636-1961-9
t’s a great day to go to the zoo! As her family hustles to get out the door, Little T lags behind. She’s afraid to go back to the zoo; the only trouble is, she can’t remember why. As an ingenious solution to help her remember, her mom, dad, and sister construct homemade costumes and act out zoo animals—in alphabetical order, no less! 978-1-41970-776-6
Sam loves robots. He is certain they live in outer space among the stars. His family laughs at him, and no one seems to understand. No one except for Franky, that is... 978-1-927271-93-3
t's time for this year's Going Places contest! Finally. Time to build a go-cart, race it - and win. Each kid grabs an identical kit, and scrambles to build.Everyone but Maya. She sure doesn't seem to be in a hurry...and that sure doesn't look like anybody else's go-cart!But who said it had to be a go-cart? And who said there's only one way to cross the finish line? 978-1-44246608-1
If I built a car, it'd be totally new! Here are a few of the things that I'd do. . . . Young Jack is giving an eye-opening tour of the car he'd like to build. 978-0-525-47400-5
Now he's back and ready to build the house of his dreams, complete with a racetrack, flying room, and gigantic slide. Jack's limitless creativity and infectious enthusiasm will inspire budding young inventors to imagine their own fantastical designs. 978-0-8037-3751-8
ggy has one passion: building. His parents are proud of his fabulous creations, though they’re sometimes surprised by his materials—who could forget the tower he built of dirty diapers? When his second-grade teacher declares her dislike of architecture, Iggy faces a challenge. 0-8109-1106-X
Ramon loved to draw. Anytime. Anything. Anywhere.Drawing is what Ramon does. It¹s what makes him happy. But in one split second, all that changes. A single reckless remark by Ramon's older brother, Leon, turns Ramon's carefree sketches into joyless struggles. Luckily for Ramon, though, his little sister, Marisol, sees the world differently. She opens his eyes to something a lot more valuable than getting things just "right." 978-0-7636-2344-9
Kenya’s class is on spring vacation and their teacher asked them to write a report about how they spent their time. But vacation is almost over and Kenya hasn't done anything worth noting. A late visit to a museum's recycling exhibit and a walk through her neighborhood with her daddy inspire Kenya to use her old, broken toys and other items to make art with her family. 978-1-57091-848-3
When a tornado leaves a farmer with a heap of scrap metal and no animals, his neighbors are sure it's all over for him. But the determined farmer refuses to admit defeat. 978-1-55143-628-9
Chico Bon Bon has a problem . . . a noisy problem. He wants to fix it. BUT HE CAN'T FIND IT! What's a monkey to do? Use his tools, of course. 978-0-8225-9247-1
An unnamed girl has a wonderful idea. She is going to make the most MAGNIFICENT thing! She knows just how it will look. She knows just how it will work. All she has to do is make it, and she makes things all the time. Easy-peasy!? But making her magnificent thing is anything but easy, and the girl tries and fails, repeatedly. Eventually, the girl gets really, really mad. She is so mad, in fact, that she quits. But after her dog convinces her to take a walk, she comes back to her project with renewed enthusiasm and manages to get it just right. 1-55453-704-5
Clink! Clankety-bang! Thump-whirr! That's the sound of Papa at work. Although he is an inventor, he has never made anything that works perfectly, and that's because he hasn't yet found a truly fantastic idea. But when he takes his family fishing on Lake Michigan, his daughter Virena asks, "Have you ever wondered what it's like to be a fish?"—and Papa is off to his workshop. With a lot of persistence and a little bit of help, Papa—who is based on the real-life inventor Lodner Phillips—creates a submarine that can take his family for a trip to the bottom of Lake Michigan. 978-0-374-39908-5
A perfect square is transformed in this adventure story that will transport you far beyond the four equal sides of this square book. 0-06-191513-0
Rosie may seem quiet during the day, but at night she's a brilliant inventor of gizmos and gadgets who dreams of becoming a great engineer. When her great-great-aunt Rose (Rosie the Riveter) comes for a visit and mentions her one unfinished goal--to fly--Rosie sets to work building a contraption to make her aunt's dream come true. But when her contraption doesn't fly but rather hovers for a moment and then crashes, Rosie deems the invention a failure. On the contrary, Aunt Rose inisists that Rosie's contraption was a raging success. You can only truly fail, she explains, if you quit. 978-1-41970845-9
The sky’s no limit as the author-illustrator of The Dot and Ish winds up his Creatrilogy with a whimsical tale about seeing the world a new way.Marisol loves to paint. So when her teacher asks her to help make a mural for the school library, she can’t wait to begin! But how can Marisol make a sky without blue paint? 978-0-7636-2345-6
What magic can be found in a piece of string? The magic of a million incarnations--when the string is found by an imaginative little girl who spies it on the sidewalk. 0-517-88579-4
A girl makes her own dollhouse in this picture book that celebrates creativity and imagination! A little girl proudly walks the reader through her handmade dollhouse, pointing out the bricks she painted on the outside, the wallpaper she drew on the inside, the fancy clothes she made for her dolls, and the little elevator she made out of a paper cup. 978-0-553-52153-5
By the time she's two years old, Violet Van Winkle can fix nearly any appliance in the house. And by eight she's building elaborate flying machines from scratch, mind-boggling contraptions such as the Tubbubbler, the Bicycopter, and the Wing-a-ma-jig. The kids at school tease her, but they have no idea what she's capable of. 978-0-8037-3125-7
What do you do with a problem? Especially one that follows you around and doesn't seem to be going away? Do you worry about it? Ignore it? Do you run and hide from it? This is the story of a persistent problem and the child who isn't so sure what to make of it. The longer the problem is avoided, the bigger it seems to get. But when the child finally musters up the courage to face it, the problem turns out to be something quite different than it appeared. 978-1-943200-00-9
This is the story of one brilliant idea and the child who helps to bring it into the world. As the child's confidence grows, so does the idea itself. And then, one day, something amazing happens. 978-1-938298-07-3
How many things can you make in a day? A tower, a friend, a change? Rhyme, repetition, and a few seemingly straightforward questions engage young readers in a discussion about the many things we make--and the ways we can make a difference in the world. This simple, layered story celebrates creativity through beautiful rhyming verse and vibrant illustrations with a timely message. 978-1-51249-802-8