Listly by Ashish Gupta
Gaming holds some amazing & engaging benefits, perfect for the educational setting. Game-based learning continues to fascinate edtech enthusiasts, who eagerly flock to social media to share their developments, research, designs, and strategies. And a few Twitter feeds worth following are listed here.
Source: http://www.onlineuniversities.com/blog/2012/08/50-best-twitter-feeds-follow-educational-gaming/
One of the Web’s foremost elearning experts expounds upon intersections between technology and education — which include plenty of forays into game-based learning, of course.
The Fun Educational Apps blog — and, of course, its accompanying Twitter — covers the best applications for edutainment available on the iDevices.
Kuato Studios’ chief learning architect maintains a fabulous microblog crammed with amazing content about how gaming might very well alter the shape of education forever. And the better!
It may not update as often as some followers might like, but this microblog still provides excellent, current information about the latest research into gamification in education, advertising, and other industries. Be sure to check out the wiki as well.
This Austin-based education policy expert discusses new media and gaming in both the classroom and the political sphere.
Follow ClassroomAid for some carefully-curated resources and commentary on technology in education, with special emphasis on gaming.
Exploring Virtual Worlds and other immersive digital realms provides seemingly endless learning opportunities in formal and informal learning environments alike.
Andrew Miller stands as an expert on edtech, and gaming and gamification both factor heavily into his content and consulting.
Check EdGamer’s official Twitter for information about when their latest podcasts on — what else? — educational gaming have been posted, as well as the occasional article and commentary snippet of interest.
With a Ph.D. in science education and a love of researching gaming’s classroom potential, Cynthia D’Angelo offers up an intelligent Twitter feed about where things might go from here.
The Digital Media and Learning Research Hub at University of California might not exclusively look at the gamification of education, but the subject definitely factors into their studies!
GameDesk focuses on all components of digital learning, though incorporating play into the mix ranks as one of the organization’s highest priorities.
Despite its sluggish update pace, this feed remains an essential follow, as it covers the annual Games in Education symposium.
She hopes to bring together educators and developers alike for great discussions about gaming’s potential to nurse classroom success.
Game-based learning and education technology a-go-go; that’s all anyone really needs to know about this highly informative Twitter feed!
University of Toronto assistant professor Sara M. Grimes specializes in harnessing technology, including (especially) games in the interest of teaching younger kids.
Like its name implies, the MIT Education Arcade works tirelessly to explore the hows, whats, wheres, and whys behind the gamification of the classroom.
The co-developer of the what2learn educational gaming initiative weighs in on a wide variety of topics related to technology and learning.
Ohio University edtech guru Seann Dikkers loves discussing and sharing all things related to how gaming can engage and educate students of all ages.
For the Win promotes “serious gamification” and peers into the roles games play in learning and other industries.
Another initiative devoted to cranking out amazing, engaging digital games to keep users learning throughout the experience.
This MIT professor loves finding new ways to blend technology and education into one effective system, and that includes gaming.
Consult this microblog for detailed information about all things edtech and game-based learning from an expert in the field.
MIT’s Scheller Teacher Education Program encourages MIT students to develop and use gaming and simulation technologies for educational use.
She thinks Blizzard’s popular MMO franchise World of Warcraft (not to mention other games, of course!) possesses some excellent classroom applications, and she’s not afraid to show it!
Ashish has several years of experience working with content. He is a technical communicator and a community builder by profession; UX advocate and a quality champion by nature; and a Chemical engineer from IIT Bombay by academic qualification.
In his spare time he likes to spoil his son silly, test workflows, identify usability enhancements and new features in software that he uses, and indulge in the online communities. Other interests areas in which Ashish dabbles are Instructional content, eLearning, social media, SEO, project management, life skills, watching soccer, fantasize about running long marathons some day, and occasionally trekking in the Himalayas.