Listly by Phylise Banner
@hubcurator: In this keynote presentation from the Talent Connect conference in London in 2015, Deborah Frances-White talks about how from an early age we are brought up to believe that success depends on hard work. So where does play come in? The problem, of course, is that “play” is seen as childish and trivial – even though, Deborah maintains, both work and play are both just processes, albeit very different. The trick is to choose the right process according to the end result you’re looking for.
@hubcurator: Generation Y and gamification seem to go hand-in hand in the workplace. This white paper explains why by delving into gamification's relationship with professional performance, achievement, and social interaction.
@hubcurator: According to this Psychology Today article, "play provides a state of mind that, in adults as well as children, is uniquely suited for high-level reasoning, insightful problem solving, and all sorts of creative endeavors." If we examine the characteristics of play that influence people's behavior, can we find better ways to integrate game-based learning and gamification into our blended learning solutions?
@hubcurator: In response to the dominant logic that characterizes play as frivolous and only marginally relevant, this paper attempts to develop a theoretical framework that will allow play to be taken seriously in organizations.
@hubcurator: There's a lot more behind the power of play, even though it's usually equated with having a good time. Read this article to learn how play actually has an important team-building role in the workplace.
@hubcurator: Are you curious about why adults should love learning games? No need to continue wondering as this Knowledge Guru article outlines the basic elements that engage adults in gameplay.
@hubcurator: According to this blog post, "Gamification works because it triggers real, powerful human emotions." Learn more about how top companies are using gamification, and the results they're seeing in their employee and customer engagement.
@hubcurator: How can we use games as part of a successful learning strategy? You’ll find all the answers in the Games Make Learning Fun infographic.
@hubcurator: It's true: game-based learning changes the learning landscape -- and in very creative, non-traditional ways. Explore this article from industry expert Karl Kapp, and learn why we need to break out out of the linear, instructional design mind-set when creating learning games.
@hubcurator: According to this white paper from the Engagement Experts: "Learning games are the key to unlocking maximum engagement from your training content. Instead of subjecting your learners to passive eLearning, learning games demand interaction at every point." Learn about common objections and how to prove the value of integrating games into your blended learning solutions.
@hubcurator: In this white paper from the Bunchball team, you'll learn how you can use gamification to engage your customers, employees and partners. A quick and easy read!
@hubcurator: In 2009, Merck Sharp & Dohme became the first company worldwide to invest in video game-based training. This case study shares the results of this initiative that ran for more than five years and trained 760 employees.
@hubcurator: This article from eLearning Industry highlights what you need to succeed with a gamification initiative in your blended learning campaigns. Of note here is the concept of "epic meaning" -- a very interesting way to frame the way our learners feel when they are contributing to the learning process.
Companies are engaging employees with gamification. Combat low employee participation rates and memory loss in corporate training. Review this checklist to see how gamification can fit into your blended learning landscape.
Innovation does not always have to be the result of serious study and agonizing progress. Instead, we can play as a gateway to possibility.