Listly by Deb Schiano
Sites with opinionated content that looks factual
Some basic insights and questions to ask about the quality and reliability of evidence.
Some tricks to identify fake Twitter accounts
Students use Internet search engines and Web analysis checklists to evaluate online resources then write annotations that explain how and why the resources will be valuable to the class.
This is a short, engaging activity suitable for learners of all levels. In it, students evaluate web sources that are provided by an instructor using the acronym CRAAP (currency, relevance, accuracy, authority, and purpose). Students work together in groups and explore evaluation processes aloud, with guidance from the CRAAP cards and the instructor. This is an adaptation of various evaluating sources activities available in LIS literature and professional resources. This activity is ideally implemented as a kind of collaborative game moderated by the instructor. It is highly adaptable.
This resource and accompanying assignment focuses on evaluating news sources/claims and were used in an online information literacy class.
Getting up to move around, depending on the direction you walk, could help or hurt your ability to do math.
Research involves critical thinking and evaluation skills in order to select credible and appropriate sources. These lessons provide strategies and tips to doing so. The CRAAP Method of Evaluating Credibility Evaluating Website Credibility Evaluating a Speaker’s Arguments Infographic: Website Credibility Determining Purpose Determining the Author’s Purpose Determining a Speaker’s Purpose Video …
Three Lessons:
-Analysis of evidence from a single source
-Evaluating the credibility and relevancy of sources found online
-Synthesizing and analyzing corroborating and contradictory evidence from multiple sources on the same subject
Are they open to changing their opinions if faced with contrary facts? Today we offer a class exercise – ready for you to d…
This session will be spent outlining and storyboarding out game ideas. During this planning phase, we will focus on the scope and scale of each game and develop what experiences we want players to …
Students define explicit, implicit, and confirmation bias, and examine why people sometimes maintain their beliefs in the face of contradictory information.