Listly by Daniel Rezac
Have an idea for an EdCamp Session? Please add your EdCamp ICE: After Dark Session idea here, and we'll vote it up on Wednesday night!
The growth of BYOT and 1 to 1 across education has opened the door to shifts in teaching and learning. The teacher no longer needs to be the source of all knowledge in the classroom. How do we best support student learning in these incredible times?
Technology coaches are becoming more and more important in determining the success of tech implementation in schools. What coaching models do you use? What training do your coaches receive? Do they work in tandem with your content-area coaches? What is their job description? What are their duties? How are they chosen?
Best strategies, ideas, and experiences for PD for educators when schools don't have the resources of people and time.
STEM has been a staple with classrooms these days leading to the use STEAM (science, technology, engineering, ART, mathematics), but with the various tools from 3D printing to coding students and teachers need to start using STREAM. Science, Technology, Research, Engineering, Art and Mathematics. In our session we will demonstrate the various tools to start working STREAM into your classroom. From using domino mazes to create strategy codes with BB-8 Sphero. The use of dice and Perler Bead Mazes to have students start creating PBL learning with Ozobots. Using a Catchbox to engage an audiene with some play and engagng learning. How you can use a Theta to record a full 360 professional development or Genius Hour Session. Creating 3D printing achievement badges on a shoe string budget. Creating engaging GameJam learning experiences for students and teachers. We have everything: #coding #makerspace #ipaded #chromebook #sphero and more to try out. Join us to learn how to play with technology and bring Research and Art with your technology to your classroom and school.
Let's share ideas, strategies, edtech tools, etc. that help engage and motivate students to want to learn in the classroom and to be successful in the classroom. Effective engagement leads to lasting learning moments.
Would love to learn what works and what to avoid. Want to learn from others doing this or hear ideas others have for trying it.
A think tank about thinking and learning to discuss the idea of an ed camp like summer symposium with a more focused goal of outside the box thinking and teaching that brings together not only educators (including administrators) but students and parents as well.
For those of us who have been building Makerlabs, grading students there is an entirely different beast. What are you doing, and can you share?
Sketchnotes are visual notes/journal entries/stories created from a mix of handwriting, drawings, words and shapes. Let's talk about sketchnoting and doodling in the classroom and why/how it improves student learning. Then let's get out our markers and try some sketchnoting of our own!
Brainstorm session on ways you, your school, your district, are reimagining PD and PL. Hope to discuss credit options, online learning options, cohorts, PLCs, book studies, real-time real learning. We learn from each other, come brainstorm and share.
How does a teacher decide when a tech based project or assignment is useful and meaningful or too time consuming? What decision factors go into deciding when the tech based idea takes away from the learning or enhances it? Can a classroom have too much technology?
A refresh of the ISTE Standards for Students is in the works! Much has changed in the education and technology worlds since the current standards were published back in 2007. This interactive session is designed to provoke a lively discussion about the competencies students need to learn and live in a connected world. Join us in discussing how the ISTE Standards for Students can be refreshed, and provide feedback on Draft#2.
How are you integrating mobile technology in the classroom? What does your mobile learning initiative look like? What is working and what isn't working? How are you evaluating your Mobile Learning implementation? Share ideas, successes, and pitfalls. Here how school teams across the country are participating in free professional development in order to take mobile learning to the next level in their school / district.
Communicating with Parents. Journaling/Blogging with Students
Dows your school/district have a maker space? Are you trying to start one up? Where do we begin? Do you have questions or tips to share? I'd love to hear them!
What do you want from conferences?
How can we, increase teacher capacity around Deeper Learning through innovative PD.
The future of sports is eSports. eSports, very simply, is competitive video games. This is not simply gamification. This is something much more and should be attractive for schools. eSports games include the likes of League of Legends, Starcraft II and DOTA. eSports combine creativity, communication, collaboration and critical thinking. But more importantly, gamers (those who play eSports) are part of a rich worldwide community (the 5th C). Teams can play games from across the planet right from within their hometowns. Universities are starting to offer athletic scholarships based around eSports. They recognize this is a unique segment of the school population they would like to attract.
But how does one get started? What do we need? Which eSports games are right for my school culture? All these questions, and more, can be answered.
Innovations and Data Use in Assistive Technology: What are continued pain points in the field and how can we proactively address them by using data to match assistive technology and evaluate its effectiveness for students?
Well...?
Do they really show what kids know? Can the data be miss used?
How?!