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Updated by Deb Schiano on Feb 23, 2024
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Curricular Game Playing

Academic Games Leagues: Propaganda

What do players learn? While playing , players learn to recognize techniques of persuasion that are often used by advertisers, politicians, editorial writers, and in normal human interact…

ARTSEDGE: ARTSEDGE Games

The ARTSEDGE Games platform is being developed as a new method of classroom learning that leverages gaming methodology mapped to existing curriculum as a way of teaching the literary and dramatic arts.

Game Theory

Thanks to our sponsor The Great Courses.This week's episode is a short primer on game theory.For tickets to the free Data Skeptic meetup in Chicago on Tuesday, May 15 at the Mendoza College of Business (224 South Michigan Avenue, Suite 350), click here,

GradeCraft

The learning management system that helps instructors build gameful courses & encourages students to focus on the craft of learning

Jackbox Games

Jackbox Games are available on a wide variety of digital platforms.We make irreverent party games including Quiplash, Fibbage, and Drawful.

Learning Lies: Using Her Story to Develop Skeptical Students - John F…

Fiction lies to tell the truth, and unreliable narrators may be the best epistemological tool of all. But, Sam Barlow’s 2015 game “Her Story” allows students t…

Mindshift: Hacking the Education Narrative with Dungeons & Dragons

Teachers who are using tabletop role-playing game Dungeons & Dragons at school are discovering the social-emotional and academic benefits of this kind of play.

Mindshift: How Dungeons & Dragons Can Help Kids Develop Social-Emotional Learning Skills

Playing a cooperative role-playing game like Dungeons & Dragons can have the added benefit of helping kids develop social emotional skills.

Mindshift: How 'Dungeons & Dragons' Primes Students for Interdisciplinary Learning, Including STEM

Although Dungeons and Dragons is known more for its creative play and storytelling, science understanding, geography and math skills are weaved into the powers that advance the fun.

NASEFF: English Language Arts

Integrated Courses for Grades 9-12th

Spencer: Seven Reasons to Pilot a Game-Based Learning Unit

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Teaching with Dungeons and Dragons

Kade Wells and Sarah Roman are working to create a central hub for educators who are interested in teaching with Dungeons and Dragons within the classroom.

Welcome to Teaching with Dungeons and Dragons

Kade Wells and Sarah Roman are working to create a central hub for educators who are interested in teaching with Dungeons and Dragons within the classroom.