Listly by Katherine Page Burdick
List of things that have the potential to disrupt traditional education.
Augmented reality ( AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer.
Many educators are experimenting with the idea of a flipped classroom model. Find out what it is and why everyone's talking about it.
It is evident that 3D Printing has a place in the classroom and will continue to have a significant impact in education. The question one needs to ask, is how does one determine which printer is best suited to learning and teaching.
Social networking is a topic I have extensively covered here in Educational Technology and Mobile Learning during this year. I am also preparing an ebook about it which I will publish here in the next coming weeks. Why next coming weeks and not this week ?
Digital badges are an assessment and credentialing mechanism that is housed and managed online. Badges are designed to make visible and validate learning in both formal and informal settings, and hold the potential to help transform where and how learning is valued.
Wearable Technology in EducationWearable technology in education can increase a child's ability to more naturally interact with their environment, and to be be creative and innovative. Students can more easily access information without any obstructions. Examples of wearable technology in the classroom are: Autographer, Keyglove, Muse, VR, Smart Watches, GoPro, and Google Glass.
Posted: The commercial and private use of drones is soaring. The devices are capturing news video, assisting farmers, filming movies, delivering packages, surveying real estate, recording vacation travel logs, and providing disaster relief. Lux Research projects the market for commercial drones will reach $1.7B by 2025.
Odyssys® is a WiFi software for schools and educational establishments that allows you to take control and increase the capability of your WiFi and meet these challenges. It lets your staff students and visitors connect securely to your network and at the same time supports BYOD.
There is no one, standard definition of Open Educational Resources. However, the following broad definition of OERs from OER Commons seems to be generally accepted by the community: Open Educational Resources (OER) are teaching and learning materials that are freely available online for everyone to use, whether you are an instructor, student or self-learner.
What will a typical school day in the year 2020 (or beyond) look like? How and where will kids learn? What will be the role of the teacher, the parent, the education community? Over the coming weeks, I'll post responses from respected authorities on the field byway of articles, video interviews, and innovative projects.